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Old Jul 24, 2010, 04:49 AM // 04:49   #21
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Originally Posted by lemming View Post
"For the competitive portion of our player base, fret not. The same members of the Live Team that have continued to work on skill balance will still be there"


I am not inspired.
I lol'd
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Old Jul 24, 2010, 04:58 AM // 04:58   #22
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Well they still have to finish up the whole Lieutenant Thackeray and Gwen thing. So I am not going to pass any type of judgment at the moment. Beyond that I am kind of disheartened by the fact Lindsey is walking out of the Live team. Don’t get me wrong, I like the idea she got promoted. However the change itself is the real question. I want to see if there will be the same communication level that Lindsey had with the community; with John being the new head of the live team.
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Old Jul 24, 2010, 07:24 AM // 07:24   #23
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Its sometimes a bad idea to keep the same team on a project, firstly because they can burn out and secondly because you can get too involved.

Fresh faces and new ideas can work wonders, if the newbie is good and the team give them every chance to shine.

I have nothing but good feelings for the change and congrats on the promotion Linsey
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Old Jul 24, 2010, 02:35 PM // 14:35   #24
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Quote:
Originally Posted by gremlin View Post
Fresh faces and new ideas can work wonders, if the newbie is good and the team give them every chance to shine.
Since John has worked with the Live Team before on some content, I think we can rest easy about them giving him a chance. If he had any frictions with them in the past, he would have been a fool to take the position even if ANet were fool enough to offer it to him in those circumstances.
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Old Jul 24, 2010, 02:45 PM // 14:45   #25
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Don't care until they manage to srsly improve balance.
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Old Jul 24, 2010, 04:18 PM // 16:18   #26
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"If someone is hit by a meteor, it should instantly kill them. In both PvP and PvE, because really, it’s just more realistic. Come on. It’s a meteor.” But more than simply maintaining balance, we’ll continue to work on improvements to our competitive gameplay types, as well as building new types for special occasions."


Because hitting lvl 30 monster with meteor and causing 50-60 dmg + kd at 16 fire magic is balanced.

Last edited by Hells Fury; Jul 24, 2010 at 04:21 PM // 16:21..
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Old Jul 25, 2010, 04:46 AM // 04:46   #27
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Quote:
Originally Posted by Hell Darkblight View Post
"If someone is hit by a meteor, it should instantly kill them. In both PvP and PvE, because really, it’s just more realistic. Come on. It’s a meteor.” But more than simply maintaining balance, we’ll continue to work on improvements to our competitive gameplay types, as well as building new types for special occasions."


Because hitting lvl 30 monster with meteor and causing 50-60 dmg + kd at 16 fire magic is balanced.
You're doin' it wrong!!!!1!!!eleven!! Nah, just playin'... lol

/buffelementalistspvekthnxbai
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Old Jul 25, 2010, 08:16 AM // 08:16   #28
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Quote:
Originally Posted by Hell Darkblight View Post
Because hitting lvl 30 monster with meteor and causing 50-60 dmg + kd at 16 fire magic is balanced.
60 dmg ONLY if you hit a caster or something with fire weakness/cracked armor...

That said, eles arent completely broken - they have some armor issues in HM

/justbringanintensitybuffwiththedervishupdate

bbt: Congrats! But he has no easy job - the expectations are high...
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Old Jul 25, 2010, 02:03 PM // 14:03   #29
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Quote:
Originally Posted by lemming View Post
"For the competitive portion of our player base, fret not. The same members of the Live Team that have continued to work on skill balance will still be there"


I am not inspired.
I'm with lemming. This isn't exactly inspiring. What this says to me is that Linsey burned out and needed to be replaced.

/sigh

Guess we should all be prepped for cruise control anyway. 1.5 more years to go.
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Old Jul 25, 2010, 05:33 PM // 17:33   #30
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Congrats to John. Great to see one of the Guru old-timers working as a live dev now!
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Old Jul 26, 2010, 10:32 AM // 10:32   #31
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Congratulations to both!
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